LAWRENCE RIBEIRO
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LAWRENCE RIBEIRO
DIRECTOR | INNOVATOR
 
 
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ADFORUM: Global Headline Makers: Lawrence Ribeiro (International Man of Action)

August 23, 2017

GLOBAL HEADLINE MAKERS: LAWRENCE RIBEIRO (INTERNATIONAL MAN OF ACTION)

Canadian film-maker Lawrence Ribeiro specialises in the kind of action sequences that bring you out in a cold sweat. Here the director tells us why more brands should emulate his "attraction to risk".

 

By Mark Tungate, editorial director

If you’re a movie buff and are short of ideas for your next vacation, you could always follow in the footsteps of director and cinematographer Lawrence Ribeiro. The Canadian film-maker spent months visiting the locations of his favourite action movie sequences, including the Paris car chase from The Bourne Identity and the Istanbul motorbike battle from Skyfall. Once there, he would break down the scenes in his head, picturing how he’d shoot them. 

“When I imagine an action sequence, I can see the finished edit in my mind,” he says. “I already know how I’ll approach it.”

Ribeiro has action in his blood. His father was a navy frogman and professional rally driver. As a result, Ribeiro learned to drive before most of us have choked on our first smoke. Then he spent many of his formative years doing insane things with cars. He’s also been an extreme roller-blader and a heli-logger – which, yes, involves logging with a helicopter. When Ribeiro talks about taking a break, he’s probably referring to his arm.

So how did he translate what he describes as “a natural attraction to risk” into a career?

“In Los Angeles in about 2007 I met up with a well-known cinematographer named Howard Wexler, who’s now a very dear friend of mine. He became my mentor.”

This was the time when cameras like the Canon 5D DSLR, which also shot video, were democratising the film-making process. Teach yourself to edit with Final Cut Pro and you were in business. “And then of course in 2008 there was the crash, which brought with it a demand for a more economical way of shooting,” Ribeiro observes.

STUNT CENTRAL

The downside was that the scene quickly became crowded with camera-toting disruptors. Ribeiro had to find a way to stand out. “I’d present myself as the kind of guy who would shoot in conflict zones, or mountains, or jungles. But the technology was evolving so fast I couldn’t keep up. There were people in Hollywood who could digitally fake a Nicaraguan hut full of bullet holes. They didn’t have to go anywhere.”

Being Ribeiro, he just pushed himself harder. “I’d shoot while roller-blading tied behind a motorcycle. Or while rappelling down a mountain.”

All this risky business eventually led him to a place that felt like home: a stunt boot camp. It was run by stunt innovator Lane Leavitt (Terminator 2Fast FiveDrive) and his motorcycling champ wife, Debbie Evans (Matrix Reloaded). “It wasn’t really a school – it was more of a place where you could experiment. We could do high falls and fires and stuff with cars and bikes. It was also around the time that drones came onto the scene, which added a whole new dimension to shooting.”

Stunt veterans would regularly drop by to share tips, which is how Ribeiro met Andy Armstrong (who with his brother Vic is one of the world’s most experienced stunt coordinators) and Gary Powell, who has worked on stunts for both the Bond and Bourne franchises.

“Gradually I started to get the rhythm of shooting action,” Ribeiro explains. “Sometimes these are very long sequences, and they require a great deal of choreography.” 

He also built up a network of friends who could help him with his work. Since then he’s shot more than 100 action sequences with the best in the business, including his own award-winning short The Chase. His personal style combines art with grit – more Bourne than Marvel. 

BRANDING AND SENSATION

At the time of writing he’s based in Aix, in the South of France, and in his own words is busy prepping for “a speed bike chase in Morocco, a fight/parkour sequence in Paris, a fight sequence in Rome and a flamenco project in Seville”. Characteristically, he says of the bike chase: “I wanna do it in the vein of Melville meets Kubrick.” 

He has strong opinions about branded content, which he worries has become too enslaved to digital shortcuts. He wants viewers to have a visceral, palpable experience. As he wrote recently in an article for the Branded Content Marketing Association: “A truly good product is when it all comes together, in an innovative way, using sound principles and strategy, to convey an unforgettable experience that evokes sensation.”

He adds: “Because of my training as a cinematographer, I have my own ideas of how things should be shot. Then I can get the right guys and I know how to brief them. I can shoot efficiently and innovatively, but my approach is likely to be very different to a traditional advertising guy.”

While regulations concerning stunts vary around the world, clearly the main concern is that somebody is going to be injured. “But in reality, I’m not going to put anybody’s life in danger, because I know exactly who I need to shoot the sequence safely. It’s all about the set-up that creates the illusion. Let’s say I need a guy to ride a motorcycle at speed and get his knee down. I have plenty of expert riders to choose from, but if the speed isn’t there, I can always find someone with longer legs to cheat the shot. I have options.”

Although he’s a fan of the BMW branded content series from the early 2000s – particularly Tony Scott’s Beat The Devil – he has the impression that auto advertising today is mostly bland. “A lot of times they shoot car ads using only one car. If you know anything about how to create the illusion of speed, you’ll know that it’s like trying to shoot a fight sequence with one guy.”

His mission is to educate clients, agencies and production companies about how a combination of the right team and the right techniques can result in genuinely thrilling content that doesn’t cost a fortune.

“There are a lot of techniques out there in movies that are frankly not being used in the advertising world…But action and movement are legitimate forms of storytelling.”

When was the last time you watched an ad that had you on the edge of your seat? If Lawrence Ribeiro has his way, you could be seeing one very soon. 

 
 
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BCMA THINKS: When Light Becomes Sound

June 1, 2017

When Light Becomes Sound

Written by Lawrence Ribeiro.

It’s a coincidence that I am writing about the idea of light becoming sound, while traveling in Northern Italy. Here, the natural light of the sky was the stepping-stone of many classical painters, particularly Caravaggio, known as the Godfather of Cinematography. But, I am not here to talk to you about that. This is about the light of sound…Let me explain.

I have been studying sound – soundscapes, opera, music, particularly soul, funk and rock – intensively. By studying sound, I want to be able to marry music with filming. What I strive for, as an artist, is to create something visually that you can watch over and over, like music.

At the start of this, I met up with Bob Beemer, the sound mixer for the “Bourne” movies and “Gladiator” – some of my favorites! I told him I loved the “Tangier Fight” in “The Bourne Ultimatum”– running on roofs ending in an epic fight sequence. Without a beat, he suggested I re-watch “The Bourne Identity” car chase and listen for certain things.

This was my starting point for hearing textures.

Sound Studies Part I: Art

I was interested in studying everything, so I attended various workshops in L.A. & Toronto for audio hacks, electronica, etc. One of those nights I heard something that had never graced my ears before. It was an opera performed on a lake, in the Rockies. These artists created a 5.1 sound system using the lake itself. Like a surround sound system, with a center channel BUT they used rocks and trees as deflectors and absorption materials.

The opera performance was to start at sunrise. As soon as the sun appeared over the rocks, this piercing voice would start to sing. It was Angelic! The hair on the back of my neck stood up. The loneliness of her voice was gripping. I was enthralled by the creativity.

After this, I started to frequent the Lisbon Philharmonic Orchestra (where seats cost just €22). As I watch the musicians in the orchestra, I’m enjoying the sounds, but I’m looking at their movements – the conductor, the mechanics and seeing how I can translate that to other mediums.

As a director, I see stunt performers as instruments for the creation of movements. Similar to how a symphony orchestra creates sound and harmony, the stunt performers tell a physical story. Each involves fine-tuned instruments and skilled craftsmen.

One of the most amazing things I “experienced” was in Rome, in an old palazzo (palace), where each room contained art of that time, accompanied by musicians playing Arabic instruments from that time, and an opera soprano singer performing librettos from that same era.

Further south, in Pompeii, I went to the Amphitheatre where Pink Floyd played (“Pink Floyd in Pompeii”) as well as where Roman gladiators fought back in the day. I came as close as I could to “experiencing” this historic concert, by viewing the images of the concert, listening to the music playing in the Roman corridors of the stadium, and standing in that arena. That experience must have had a quite effect on Pink Floyd as 6 months later they created the longest running number 1 album in history – 11 years – with “Dark Side Of The Moon”.

Down the road in Austria, I went to visit Salzburg – the birth town of Mozart. It happened to be around Christmas so it was very festive, and you get a sense of how Mozart lived and what he saw each day.

In Nuremburg I visited the rally grounds where Hitler held his rallies. It was a dark and dismal day and what I saw that day was certainly not for the faint hearted. As I left, the building/museum there was a vista point that looks down into a holding area shaped like a horseshoe; it was a holding tank for the unwanted. At that very moment, on that ugly day, there were two huge black ravens fighting in the air. Because of the way the building was designed, as a horseshoe, there was a haunting reverb and echo from the fighting ravens. Of course my mind had been amplified with images the previous couple of hours.

Placing yourself as an artist in a different environment, locale, or arrangement WILL create a different final product.

In the middle of the medina in Fes, Morocco, I heard sounds so unique and so melodic, and there was an abundance of sound as I would hear this particular sound 5 times a day. It was a “Dorothy, we are not in Kansas anymore” moment. My mind would wander…Those layered sounds formed the visual kernel for my speed bike chase shoot.

Sound Studies Part II: Led Zeppelin

In the late 60s and early 70s, music was becoming increasingly creative on a technical level in the States and the U.K.

Listen to the production value of this cartoon of Spiderman- Jazz based:

https://youtu.be/yCF8JU30gXI

The skill level was so high, that in these times, even in cartoons, music was used as resource for enhancement for the viewer – like how we use CGI now.

There was a lot of experimentation going on, and there’s lot of folklore around this time, but it was the technical prowess that came to play. Phil Specter revolutionised production and post-production of audio recording with the Righteous Brothers, Beach Boys, etc. Drugs altered the culture…and those bowl cuts became long hair and shaggy. Long solos and musicians like Pink Floyd, Led Zeppelin, Hendrix, The Beatles changed music.

Music started to evolve almost annually. WHOs Quadrephenia was sort of the pinnacle of soundscape, in my opinion, was a type of a surround sound back then called – Quadraphonic. That was the virtual reality of its time.

Which brings to me Led Zeppelin.

Jimmy Page was one of most sought after session guitarists at this time, and he spent a lot of time in the studio watching the engineering and producing process. To make a long story short he got into the Yardbirds. When Jeff Beck left, he filled the shoes but eventually the band disbanded. That was a starting point for a magical time. During his session time, Jimmy had these “ideas” and basically what you hear on Led Zeppelin 1 and 2 is from his time as a session musician in the studio.

But it was Led Zeppelin 3, IV and Physical Graffiti where he evolved. He created a “studio” at Headley grange – an old manor house in the British countryside. You’ll find that a lot of musicians followed suit with this concept afterwards. What he did, was to duplicate what musicians did for Chamber music in the Renaissance period. He had a foundation with sound principles and maxims that he explored.

I listened to, read, and viewed everything I could on Jimmy Page and Led Zeppelin, including Peter Grant (their manager) who gave him the freedom to become the artists they were. His motto to them and to upcoming managers was “Believe in them.” As I continued to dig I found revelatory statements by Mr. Page. After such, I reviewed their entire library including recording sessions, bootlegs, LPs, twice.

In the end, what Jimmy was trying to achieve was a sonic experience, a soundscape, musical landscape – essentially “creating shades of light and darkness.” When light becomes sound.

Every true artist is trying to enlighten and imbue life.

You see each musician, “album”, recording may have a tone, message, etc. Listening to Edith Piaf you get this deep melancholy, Ravel’s Bolero with his playful but sensual undertones, Joni Mitchell’s soothing and warm voice or N.W.A with an angry tone. Combining harmonics is the name of the game like “beautiful sadness”. However, this is more easily attained with a visual medium.

I want to create an experience for the viewer as back in the day they did with music.

As I wrote in a previous article on branded content, what I’m trying to achieve is Branded Art. People are numb from being inundated with “content”! It’s important to get to the core, and not rely on gimmicks, analytics, the latest trends or opinion leaders.

The written word has an effect in how it is duplicated and absorbed. Essentially, words are symbols like the peace symbol or the swastika…each are completely different and evoke different responses. The font itself could create an effect.

Coming in with the right wavelength will penetrate the soul despite the medium or genre and is much more senior than any analytic you’ll ever find!

Science, music, sound, can all be avenues to creating a better product.

It was shortly after these studies where I searched for a sound designer and was fortunate to land the creative genius from the famed Formosa Group. Chris Smith was just coming off “The Revenant” and was recommended from Glenn T. Morgan, another veteran in the sound world.

This isn’t about winning an Oscar, Clio, or Grammy, though of course, these will certainly help your career. It’s about creating! This kind of work is a pretty easy sell to superstars IF it’s a true collaboration, as they too want to create amazing things.

I am very fortunate to have the very best artists to collaborate with on my upcoming projects. This will be the ultimate collaboration combining mediums, fields and eras.

Dig deep…and make something special!

 
 
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MOVIEMAKER MAGAZINE:

A Duel in a Different Form

January 30, 2017

Tips for Choreographing and Executing a Car Chase From the Director of The Chase

Written by Lawrence Ribeiro.

In the action world, one of the least expensive things to do, though not necessarily the easiest, is to create a fight piece. You need some stunt players, some pads, maybe some rigging. That’s it.

Anything more adds production value but most viewers aren’t noticing the finer production design details when somebody is being kicked in the face! Remember that fight in The Bourne Ultimatum? It was a hybrid of Krav Maga and Kali styles of fighting. But what was Jason Bourne’s “weapon”? A book.

As a fan and director of action sequences, I wanted to challenge myself and decided to create a car chase. Not easy, and definitely not cheap. And the risk factor comes much more into play.

The Car Chase: A Duel in a Different Form

The dynamics of car chases have changed in the last few years—cars are coming out of planes, flying off buildings into other buildings, or even driving in corn fields. There are no roads in this type of “car chase,” and we’re seeing more of them. In some cases, legal and insurance reasons are dictating chases set in rural locales or created in CGI.

And sometimes a car chase sequence has a little magic, like the opening sequence of Drive or the motorcycle chase at the end of Girl with the Dragon Tattoo. Both are short, sweet and tastefully done, and serve the story. The music, sound design, color all come into play to create something unique.

Moreover, there are elements that really stand out within certain sequences. For example, Frankenheimer had more than 200 rally drivers for Ronin. And Mad Max’s masterpiece would not have been made if not for the camera car driver, the unsung hero. The chase was linear for the most part, yet it was a roller coaster of adrenaline.

Herein lies my own contribution to the body or work—The Chase. I studied the masters. I blended an undercurrent of narrative with techniques from Vic Armstrong (stunt legend), Dan Bradley (second unit director of the Bourne films/Quantum of Solace), Spiro Razatos (second unit director of Fast and Furious films). I also wanted to pay tribute to the original car chases: Bullitt and Rendezvous. I looked at Tony Scott’s BMW film The Devil for stylistic inspiration.

Further, I was influenced by Sergio Leone’s For A Few Dollars More. As Leone replaced swords with pistols, taking from Kurosawa’s Yojimbo, I saw the car chase as exchanging pistols for cars. As in Leone’s film, the duel was re-upping each other’s skills. This was a duel in a different form.

Creating the Illusion of Speed

So I started with the idea of a car chase. Through weeks of location scouting for the right environment, the chase started to form in my head. Once I decided on the locations, I returned to them half a dozen times until I could see the car chase vividly in my mind.

It’s about creating energy in the shots, and production design is key. Here’s why: Camera movement, cars moving through an urban landscape, give you much more dynamic footage than shooting off a process trailer. The idea is that you are trying to create the illusion of speed. This is why filming something in the desert or in the middle of nowhere does not give an illusion of speed. It’s the lights, trees, buildings, etc. in the background that simulate the feeling of speed, not always the cars themselves.

Where you shoot will determine how fast the sequence feels. This will also determine the edit, as that is the next bottleneck. For example, if there is no simulation of speed in the landscape, then you see extremely fast cuts four to eight frames long to give the illusion of speed.  This is the difference of shooting for speed versus editing for speed. And of course, once you get into crashes or explosions, the dynamics and costs change dramatically.

One of the fundamentals of creating car chase sequences is considering speed and distance. As the stunt driver, you have to find the camera. Things are moving so fast, the cars and the camera car can get obscured by other elements in the location. There is choreography taking place, but it’s much more mechanical compared to a fight sequence. This is where fight and car sequences differ. A fight sequence can happen fluidly with interpretation by the stunt performers. With a car sequence, it’s step by step, completely controlled at all times. The choreography needs to be exact, and everyone needs to have it down cold, otherwise it becomes not only costly but also extremely dangerous. Conversely, I am a small outfit. (For the latest Fast & Furious film, the second unit had a crew of 300-plus people, so their take on this may be much different.)

Cost-Effective Choreography

It can help tremendously to demonstrate the different scenarios using chalk lines on the ground. Especially if you are at the location, you can demonstrate in the actual environment. Some chalk and a few toy cars will cost you less than $25—a worthwhile expense.

Tip: If you haven’t worked with your stunt and camera car drivers before, it’s always good to have them do the choreography with the toy cars, after you demonstrate it to them. That way, you see that they can execute. There’s no room for error once you are out there!

This was an indie project through and through, but we worked hard to achieve Hollywood production value.

I’ve spent years training and working alongside some of the best stunt people in Hollywood. I called on them for the shoot. Jeremy, the blue car driver, has worked for three years as my camera car driver, and he wanted his shot at stunt driving. Jeremy also served as the stunt coordinator, and he brought on the second driver—Michael, a.k.a. “Stubbs.”

The post team was dedicated to giving our chase sequence its final form, from color (Company 3) to sound (Formosa Group) with an assist from Rick Pearson, editor of The Bourne Supremacy. Using the footage we had and my original vision, we developed the beats and geography to make the sequence what it is.

Putting together a car chase has been my lifelong dream ever since the first time I saw Bullitt. Now that I know the ingredients, I can’t wait to re-tool the recipe on the next one.

 
 
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The Art of Action: How to Shoot Great Stunt Scenes

March 13, 2019

 

PART I: Building a Better Stunt Sequence with the Author of ‘Action Realism’

By Matt Warren

Action movies may not be everyone’s cup of pyro-packed, slo-mo exploding tea. But fistfights, fast cars and high-flying feats of swashbuckling stunt work have been a part of the foundations of cinema from the very beginning—just go back in time and monitor the heart palpitations of audience members thrilling to the visceral pleasures of The Great Train Robbery or The Thief of Bagdad. And in today’s international film marketplace, action is more important than ever.

But just as in other areas of the filmmaking process, the grammar of film action requires the steady hand of a storyteller. And in this case, that means the expert stunt performers and coordinators working to make the unlikely things we see onscreen seem as real as possible—people like veteran action director Lawrence Ribeiro, author of the new book, Action Realism: The Art of Action. In Part Two, Ribeiro will takes a step-by-step look at the process of executing a quality action movies sequence on an indie film budget. But stay tuned for that.

In Part One, we speak to Ribeiro about his long career as an Action Director and the development of his signature “Action Realism” technique. Here’s the conversation:

Can you describe how your career in action got started?

Ribeiro: I started by earning a reputation as a dirty cameraman—I’d do whatever it took to get you that hero shot! A lot of directors know story but are not proficient with stunt players, action or movement. So I would “technically” direct sequences to get the action into the camera. I was lucky enough to work with many different talented stunt players, each bringing a different skill set: cars, bikes, parkour, etc. That led into doing “Previs” (pre-visualization), a tool that shows the director and producers what an action scene will look like or cost. It’s a lot like doing a low-budget action sequence. I would shoot, direct and edit. You really sharpen your skills this way.

Can you describe what an “action director” is, exactly?

Ribeiro: An action director is the one who sees the vision [of the action sequence] through, usually in collaboration with a stunt coordinator. The 1st unit director is more concerned with story and conveying emotions with actors, whereas the action director is deals with physical emotions and movement. A lot of times the 1st unit director gets the credit, when in fact it’s the action team/2nd unit director that creates the action sequences. It’s a unique set of skills that creates a different product. The term really came out of Hong Kong with fight directors which evolved into Action Directors. And in LA, you can unfortunately be boxed into being a car guy, fight guy, etc. In Europe it’s a different nomenclature and a different system, too.

When do you first recall being impressed by an action sequence in the movies (or TV)—is there any particular film that inspired you to pursue this career?

Ribeiro: In terms of visual impressions, that would have to be Bullitt. That car chase is legendary and still holds up today. Bruce Lee was a big influence, too. And most people don’t know that the first action stars were women, out of Hong Kong even before Bruce came along. These women were doing everything back in the day. These gals were kicking ass! You can’t discount the Bond films either. They set the standard back in the day.

What, to you, defines “action” and “action realism”?

Ribeiro: In my opinion, there is a difference between a stunt and “action”—a bit like the difference between “plot” and “story.” A stunt can be complicated, labor intensive and even dangerous and only last a couple of seconds. Action is about how it’s assembled. And with action, you can kind of cheat it. I came up with the term “Action Realism” years ago, but it took some time to really define it.

Which is how?

Ribeiro: Bear with me. I’ve been traveling for over three years, mostly in Europe. On top of that, I visited the [locations of] top action sequences—multiple Bourne and Bond sequences, RoninTransporterMission Impossible, etc. In Granada, Spain, I visited where they shot Spaghetti Westerns, particularly Once Upon A Time in the West and Fistful of Dollars. I knew that Sergio Leone was heavily influenced by Edgar Degas. Degas threw out the concept of the “rule of thirds” When you saw Clint [Eastwood] in his gunfighter’s stance, you saw the brilliance of Leone—influenced by Degas—and a star was born. Action Realism gets you to look at these things closely and make it your own.

Action Realism gets away from CGI and works on the realism of it. I’ve street-raced for 20 years, been in fights, toured conflict zones, been trapped in the mountains. I was living. You develop instincts and skills from living. It’s important that you become aware of them and develop them as strengths. You have to live a life that is interesting and bring that to the table [when conceptualizing action sequences]. I go into greater detail in my book. The above is a bit of a backstory and a perspective to look at.

What do you see as the roll of GGI in action filmmaking?

Ribeiro: CGI is here to stay. There’s nothing I can do about it. I embrace it, because it’s a part of Hollywood now. Sometimes CGI is used well. In the Antman movies I would say it’s clean and integrated, the right amount of practical stunts with the right amount of CGI. The Planet of the Apes series are mostly CGI and they’ve done an amazing job. Almost every pixel has been manipulated. What I do know is that audiences can sense when something is real vs. CGI. All I’m concerned with is what I’m doing, and I’ve followed a different path from many. So dare to be different and just go for it!

What do you think the future of action will be?

Ribeiro: Well, I hope people take chances and start creating exciting projects, because if you don’t, Hollywood will continue to focus on comic book movies, and the art eventually dies. In Mainland China now there is no action infrastructure. The Jackie Chans, Jet Lis, etc. are getting too old. It’s slowly disappearing. It’s very rare to see a martial arts school, too. We’re talking about grass roots stuff here. The projects that I’m working on are experimental, but you can’t say that. Remember: somebody will try to label you. Fuck it. It’s your life. Know the rules—thenbreak them! I work with the best stunt players and post people on the planet and it’s never about the budget.

PART II: HOW AN ACTION SCENE COMES TOGETHER

In Part Two, Ribeiro provides a detailed look at how ambitious, action-hungry filmmakers should approach their stunt sequences—skittish line producers, tiny budgets and all. After all, just because you’re making movies outside the studio system doesn’t mean you can’t also deliver thrilling action. Read what Ribeiro—a veteran of 100+ action sequences as an action director—has to say below.

Putting an action sequence together varies from stunt to stunt. It’s different for fights vs. fire vs. car stunts. Sometimes it involves just the stunt players. Sometimes it’s the stunt players plus the actors. For an action sequence to work well, choreography needs to be factored in the rehearsal, the shoot and the edit.

An example is Donnie Yen in Star Wars’ Rogue One. When you see Donnie “fight” his back is toward to camera—the giveaway is that Donnie is in his mid-50s. The stunt player is moving much faster, and the footage isn’t sped up to match in post. Older guys lose speed. Hopefully the audience doesn’t notice, because the actor is replaced by a similarly built stunt player.

One thing indie filmmakers should beware of is the idea that actors can do their own stunts. An actor may say they’re into martial arts, then you find out that means they took classes at 24 Hour Fitness!

For car sequences, sometimes actors get instruction from professional drivers. Friends of mine—a couple—train the riders for Bourne and Fast & Furious. But actors will never do the really bigstunts; actors are going 5-20 mph max. On the other end of the spectrum, a veteran stunt driver can hit their mark within inches, repeatedly, and ask the 2nd unit director, “Does that work for you?”

You’re always better off hiring professional stunt players. Fights are relatively cheap to shoot: just a couple of day players and a six-inch pad. Professional stunt players know how to hit, take a hit or fall and—most importantly—how to do all this in front of the camera. An experienced stunt performer will save you time and money over an inexperienced one. I refer to stunt people as instruments because they are finely tuned machines.

I find that some DPs and directors assume they know how to shoot a fight scene—and some do. Always take the time to listen to the stunt coordinator or stunt players. There’s a good chance they can help you with camera angles, especially if they’re creating something within their expert skill-set. Bring them in an editing session and they’ll be an ally of yours forever!

Testing a pyrotechnics gag before a shoot

Lastly, ask yourself: is there a style you want to emulate? Something like The Bourne Ultimatum’s Krav Maga and Kali? Something from John Wick? The fight coordinator will lovethat you’ve done your homework and know what you want. Obviously time is money, so have realistic expectations.

I’ve spoken to a number of producers and line producers working in indie films. They’re definitely the glue that keeps the project together. But when it comes to action, if they don’t have experience, they tend to be negative and will shut the action sequence down. So my first tip: assess if the producer will listen to you. If they won’t, then you’re in an uphill battle.

This is one of those things where you have to put the time in. If you intend to do action with actors, first find someone experienced—a stunt player or, preferably, a stunt coordinator. A stunt player can at least show you how to fall or take a hit, and sell it to the camera. The stunt coordinator will give you more and they’ll put more time into the project if they believe in it. With top coordinators, be prepared to be flexible on your schedule.

Another tip: when shooting, go slowly at first and try to be in sync with the fighters and the moves. If the fighters are moving fast and the operator is kind of slow, they’ll miss things. Also, I’d shoot the entire fight first and then pick up insert shots after. The editor will have a reference point of what the final product should look like. There are many different ways to shoot a fight, but this is a safer route.

When it comes to car crashes in indie film, it’s probably going to happen off-screen. Another option that may be cheaper is to buy a junker at an auction for 300 to 500 bucks. Then you need a stunt player. If they’re a veteran, they can tell you where to place the cameras: one in the car (maybe a cheaper one, like a GoPro or DSLR), one camera showing the point impact and another camera showing the overall impact in a master. Remember: the sequence may be only 2-3 seconds long, so be clever.

When it comes to high falls, fire, explosions—don’t mess around! Get a trained professional. Do your due diligence. And make sure the pyro guy has all his fingers! I’m kidding… sort of.

 
 
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FILMMAKER MAGAZINE: Simulation Training

January 17, 2019

 
 

Action Director Lawrence Ribeiro on Exercises That Help Prepare for Stunts

The following is an excerpt from action director Lawrence Ribeiro’s new book Action Realism.

Due to the speed and the nature of stunts and my overall point of view (shooting with the intent of making the images visceral or dynamic), I have come up with some exercises.

Scenarios, locales, speeds and context of the story will dictate how I train. Sometimes you need a supply of guts, sometimes you need to overcome your fears, but the truth of the matter is that my feet rarely touch the ground when shooting. It’s more mental than physical, as a few close calls can throw you off your game.

How I prep is different than how first (main) unit will prep. Obviously, the camera, lenses and workflow need to be covered, so that all the bugs have been worked out when principal photography starts.

Let’s go over a few scenarios.

Let’s assume you are going to the mountains to shoot. You need to know what the elevation will be. Is it 3,000-5,000 feet or is it 8,000+? You will need to train differently depending on the answer to that question. Do you live at sea level, or do you reside in Colorado with many of the Ironman athletes?

Are you going to the desert… in the summer? That will take a toll on you if you are not used to it. It takes time to adjust.

Another example: someone reached out to me for a shoot in which I had some interest, whereby I needed to rappel from a helicopter while shooting. That’s a tough shot as it is.

Let’s explore this for a second. Will the blades be turning? Rotor wash (the air that is driven downwards from the propeller(s)) is a big deal. Is there a budget to have somebody at the bottom to control the rappel so that I can concentrate on shooting? If the blades are on, can they hear me and can I hear them? What time of day are we shooting: at the beginning of the day when we are fresh, or at the end of the day with “golden hour?” Will my colleagues be fresh too? I can only assume the worst and train for that. Does the guy at the bottom know what he’s doing? If not, I may not sleep too well the night before. Trust is a big issue. Actually, the whole business is based on trust. The decision process is based on precise questions to the production manager or producer, consulting with colleagues, and instinct.

I do have a fair share of experience with helicopters, and I will share a skill that I have developed based on it…

I have spent some time Heli-logging (logging with helicopters) in the mountains in British Columbia. We used the Sikorski 64, a jet-propelled helicopter. It looks like a dragonfly. At the time, it was the fastest vertical climber on the planet. I have to admit, it was one of the most awesome pieces of machinery that I had seen!

The logs we were extracting varied in terms of size, weight and quantity. For example, a log may pull a “cherry.” One big log versus multiple logs—I believe I’ve seen up to eleven logs, thin ones on the same line. So, essentially, the pilot pulls upward and the logs are dangling. Then he comes downward to the landing zone (L.Z.). This is tricky, as the length has to be controlled, or some of the logs fall over the edge, and there are men down there. As soon as the helicopter releases the logs, a bulldozer type of machine, called a frontend loader, separates all of the logs. We would have to go in there, separate the cables a.k.a. “chokers.”

All of this took 90 seconds…

Each cycle, extracting from the “hill” to the L.Z., took 90 seconds. If you are at the bottom, it’s easy to forget that time is passing, and the pilot of the S-64 sounds off the siren, which is usually a rude awakening. Moreover, the frontend loader is pulling the logs aggressively, and if you get caught next to the chokers, which is what we called the cables, they will break your leg or arm like a twig. We had two or three hospitalizations per week.

When you are on the “hill,” it’s a bit of a different animal.

Because the logs are just lying on the ground, there is debris everywhere from where they were felled (cut down). As a result, you are not actually walking on land. You are, on average, three to five feet above the ground. This is the point of this story. I had to learn how to walk on the logs. We called it “bush legs.” Essentially, you “walk” like an animal. You are springing from log to log.

Now, when the S-64 would come down, it was kind of tricky, because the rotor wash was so intense that tree limbs would fly up at you. So, you had to have three routes of escape. The hook, which doesn’t really look like a hook by the way, is about the size of a small desk, and you connect the chokers to the hook. When you bolt out of there you give the pilot the command “clear.” If you misstep, you are screwed, to put it mildly!

This experience, for me, has become invaluable for shooting, especially for fights. Your reflexes are so sharp, that I recall roughhousing with my buddies after I came out of camp, and they were all on the ground in a few seconds. Think about it like this… you are essentially sprinting all day on uneven ground, twelve hours a day minimum, and one mistake means you are taking a trip to the hospital.

Everyone has experiences that they can draw from.

You’ll have to make an examination of your skills to determine what you can use. You have to ask yourself if your skills can be used in the vein of moviemaking principles. That’s the key.

One stunt/fight coordinators I’ve shot with, Steve Hart, had a great tip for shooting fighting.

First was the idea of “happy feet.” It means the two fighters get so excited they are a little out of sync: moving too quickly, over-embellishing what’s going on. The second part was instead of 75% speed, then 100%, we went 50% then 75%, and he asked them to “commit.” Really sell it. From a camera operator’s perspective, this makes it easier to get the shots, and you can get in sync with the fighters quite easily. Compound this with my “bush legs” from logging, and the shoot was a piece of cake. Further, because of Steve’s background as a fighter, as well as his affinity for and understanding of cameras, it made for an efficient shoot. And it looked good too!

And this, in essence, is what this book is about: meshing well to make a more efficient product that is more visceral!

There are other things that you can enhance yourself with to be a better shooter. Go to the gym, ride motorcycles, do martial arts; essentially you can do anything you can think of that can improve your abilities for what you need to do better in terms of shooting various stunts.

You need to keep your reflexes sharp.

One of the drills I use is working with half a ball, called a bosu ball. One side is curved and soft and gushy, and the other side is flat. The soft gushy part goes on the bottom. I stand on this and then I use two balls that I bounce against a wall or mirror and try to catch. The smaller the ball, the faster the response. You can slow it down by going further away from the wall or using bigger balls.

Sometimes I use red, green and blue balls, as these are the basic components of color. For variations, I will change the height or close one eye. The variations are endless. And you can’t leave out footwork, because feet planting is a vital aspect, especially if there is any kind of risk. It doesn’t matter if you are going down the stairs backwards or hanging from a helicopter. Footwork is important. In some cases, you’ll have a spotter, but you may not. And there’s a bit of a learning curve to finding the ideal spotter.

Kicking the ball against the wall or doing some sort of soccer tricks is good for dexterity of footwork. You’ll find weaknesses in both the upper and lower parts of your body. In either case, it’s best to work on your weaknesses as opposed to working your strengths.

Some may or may not know that Bruce Lee was a champion in cha cha. Obviously, he was known for his martials arts, but when dealing with choreography, footwork is the foundation.

It’s just something to think about, based on how you shoot and your particular skills.

There are multiple drills and exercises that I have developed for different scenarios, and I pick them out of my arsenal depending on the shoot. You’ll have to discover what those are for you.

In closing, you generally need to be fit and ready, and if you are, and the opportunity arises, you’ll be able to take advantage of it.

 
 
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PROMAX: Sound Design Can Make or Break An Action Scene

December 3, 2018

 
 

Editor’s Note: In his session, “The Illusion of Creating Speed” at PromaxEurope 2018, director and action design expert Lawrence Ribeiro explained how to fuel your video content with speed and action, without blowing up your budget, your client relationship, or your big idea. This is an excerpt from his book, “Action Realism: The Art of Action.”

In Quantum of Solace, in the opening sequence and the introduction of the new Aston Martin, every time 007 shifts, you hear ching-ching or clunk-clunk. There is no Aston Martin on the planet that sounds like that, but the movement needed emphasis because of all the action happening around it. It’s a tribute to master French filmmaker Jean-Pierre Melville, in my opinion.

This opening sequence is a masterpiece. One of the reasons is that it starts at the very beginning. Something that is not too common, the sound starts with the MGM lion growling, then continues with the Columbia statue, all the while an ominous sound leads to a visual: a helicopter shot, in which the music becomes dramatic and is interlaced with inserts of what is to come. As the helicopter gets closer to the event, the music builds to a crescendo and all hell breaks loose! James Bond doing his thing.

It’s brilliant—your imagination of what is to come is being exercised vividly. I have probably watched the opening sequence a few hundred times. It’s like a drug … the hair is still standing up on my arms.

That’s pure film-making, or should I say sound-making!

In action design, editing and sound design go hand-in-hand. You may have the ultimate stunt/sequence but without the sound, you are lacking half of the experience. It’s that experience that starts resonating within your mind and what those sounds mean to you.

Another great example of this is the helicopter scene in Goodfellas with the different songs being intercut within the main song. Sound design, in combination with editing and pacing, uses this to evoke different subplots within the story. Masterfully done.

Just like the camera is the bottleneck to creating the stunt, sound design is the bottleneck to your senses or perceptions. A trailer editor can make the most of that.

A good friend of mine, D. Chris Smith (Revenant, John Wick 2), is one of the top sound designers in business. This is what he said regarding sound design for action:

“In [the] case of most action-based projects, little to none of the actual onset production sound can be used (due to excessive noise, coverage, or even to just stay off camera). Therefore, everything must be recreated in post production. In the case of vehicles for instance, the actual car might be provided with a stunt driver, trailered to the desert, staged with special microphones in the engine compartment and on the tailpipe ... and all the movements of the vehicle would be meticulously recorded for placement to picture by the sound designer later in post. This process would apply to most real world events; anything from ambiences, guns, people, vehicles to animals.

The sound designer would utilize these new sounds recorded in the “field,” to sculpt, weave and craft the aural experience so the viewer is practically put into the scene ... evoking tension, emotions and ultimately believing what they’re watching.”

Lawrence Ribeiro is an award-winning director specializing in action and dynamic sequences. He has published two books, was a featured speaker at Promax Europe 2018, consults for major corporations and serves as a finalist judge for the Emmy Awards.


 
 
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ACTION REALISM: THE ART OF ACTION

December 1, 2018

What makes an action sequence? Using the art and science of an innovative new approach, critically acclaimed Action Director Lawrence Ribeiro gets to the heart of creating action

Culture

Some years ago, an associate told me his crew member was an ex-Marine. It gave me the idea to switch out part of my crew for stunt people, as what I was shooting was intense and a little dangerous. I had made the attempt with regular production crew but they all got white-eyed. Once I found the right combination of stunt crew, I realised we had a greater capacity – no weak links and higher proficiency of execution. From then on, I started manipulating the crew with various skill sets. Now, these last few years I’ve been playing with the idea of creating a crew of ex-special forces. For my shoots, efficiency and speed are key, behind the camera and in front.

It is baffling to me to use a regular production company for something extreme. Here’s a comparison to help explain. A police officer and a special forces operative. Both can handle a pistol and, more than likely, an assault rifle. By no means to diminish the skills of a police officer, but the Special Forces operative has a different set of skills and training. If things go down, and I mean REALLY go down, who do you want by your side in that situation? I’ll assure you, the special forces will be ready to ROCK!

So, when doing action branded content – cars, motorbikes, military spots – who do you want? Someone who does this as a ‘job’ or someone who has lived and breathed it? Sure, you get a product either way, but it’ll never have a lasting effect unless ‘Culture’ is instilled in it. There is a reason why the movie Bullitt still holds up 50-years later and that BMW Films are one of the greatest achievements in Branded Content. To some degree, the bar hasn’t been raised since.

Hence the purpose of this excerpt on ‘Culture’ from the book ACTION REALISM: THE ART OF ACTION

If there is one thing lacking in branded content, indie films, and studio blockbusters today, it would be culture.

What does this mean? I had many a talk with my friend, stunt innovator Lane Leavitt about this. Lane and his wife Debbie Evans are well-known for their riding prowess and for training drivers in Bourne and Fast & Furious films. The whole family is made up of motorcycle champions.

One movie that came up is Grand Prix, Frankenheimer’s masterpiece, made in an era where special effects were not king. It won an Oscar for editing, but what stands out is how Frankenheimer shot the races. Each race is masterfully and uniquely shot. In other words, there wasn’t a style or theme for the entire movie, which is not common now.

Lane pointed out how the two champs interacted at the end of the movie. Nothing was said – instead it was communicated through the subtleties used by the director and actors. That is culture. Things that are not said yet are still communicated.

Let’s look at Steve McQueen and Peter Yates’ movie Bullitt. It was the good guy chasing the bad guy in cars. Good ol’ fashioned filmmaking. That created a new culture. (Note: Bullitt is considered the movie with the first car chase. In reality, that was Thunder Road with Robert Mitchum)

Let me explain what stands out in Bullitt. The cars were the perfect choice at the time, not necessarily for the way they looked, though let’s face it, those two cars became iconic soon after. No, it was the big wooden steering wheel, the lack of power steering, having to rev the engine to reach the right power band. All of that needing to be done simultaneously. At that time, porting and polishing* was a very common to build engines, and it gave engines a throaty sound. So, as a result, the actor didn’t have to act, he just had to drive.

Nowadays, cars are very efficient. You don’t even have to put much effort to get a burnout (burning rubber and creating smoke). The famous Bullitt car chase scene was remade on the show Alcatraz. They used modern Mustangs, followed by an Ultimate Arm (a crane attached to a luxury SUV). The remake scene had some great shots, but the filming was effortless. Now, the actors had to ‘act’, and boy, did they.

I personally feel Bill Hickman and Carey Loftin were responsible for putting culture in BullittThe Seven-UpsVanishing Point and The French Connection – legendary Hollywood movies in their own right. Bill Hickman’s background was as a driver. In fact, he drove for James Dean back in the day. If you watch these movies, you will see a different flavour in each of them. (Note: I go into great detail about shooting cars in the ‘Car Stunts’ chapter).

There’s Hollywood in there, but there are guts in there as well.

Obviously, it’s the responsibility of the stunt driver to over-embellish some of the moves so as to create the illusion that at certain moments the car is losing control.

In terms of cars, driving and filmmaking, the French are further ahead of the game just for the fact that racing (Le Mans, Formula 1) is instilled from a very early age. The same for hockey in Canada, football in Texas, soccer in Brazil.

As the French are passionate about car racing, the filmmakers of Hong Kong are fanatical about fighting. It’s universally agreed-upon, by the society and culture, to put great emphasis on the fighting. In some cases, they will spend a couple of months on one fight sequence! In the U.S., a fight sequence gets maybe two or three hours. When people go to the movies in Hong Kong, they may go just to see the work of the fight director, who, in some cases, has equal billing with the director. American movies that come over with less than spectacular fight sequences have a hard time in that culture.

My personal favorites Hero and Fearless with Jet Li are memorable masterpieces on so many levels. The filmmakers are deeply involved in their country’s culture and it directly reflects in the work. Their passion is deeply rooted.

A visit a few years ago to the Stanley Kubrick exhibit at the LACMA museum was amazingly eye-opening. One of the things that stood out for me was his library of Napoleon. I believe it was a passion of his to shoot a movie about Napoleon, which was in the making for thirty years! He had amassed a great deal of books and probably had a pretty good idea of what made Napoleon tick.

Writers like Oliver Stone, who wrote Scarface and Midnight Express immersed themselves in those cultures before making their iconic films. Yes, Stone was hanging out with drug lords! This is someone who really wants to understand the culture and put out realism. And writing is key…I have the deepest respect for someone who would put his or her life on the line to get you the ultimate story.

Another great example of culture is his work on Any Given Sunday. This started with the hiring of the second unit director, Allan Graf, who played in the NFL. Jim Brown, Dick Butkus and Lawrence Taylor are all in the film. Do you think they had any influence on the football scenes? These were legends who changed football! I’m willing to bet that the subtlest details were conveyed in the filming process. There is plenty of culture in that film. The second unit shots are viscerally spectacular. The audience feels what it was like being on the offensive and defensive lines, thanks in part to the style of shooting.

Life is not lived in an ivory tower…it’s being in the trenches. Any one of those men could you tell you many tales. This is where memorable, gut-punch filmmaking is borne.

Conversely, if you are one who researches stuff on the ‘net’, and won’t go to the places or experience life, well, I suggest you throw in the towel, because you’ll be doing us all a favor. My time is too valuable.

The ones who put it on the line are the ones who get ahead, and who most certainly get my respect.

Buy the book ACTION REALISM: THE ART OF ACTION on Amazon here.

* Porting and polishing was a common practice in the 1960-70s for increasing power to engines. Essentially, the idea was expanding the size of the valves (porting) and making them smoother (polishing) so the air & fuel could flow better and faster.

 
 
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ADFORUM: Action Movies Everyone Should Watch Again

January 14, 2019

 
 

Action director Lawrence Ribeiro, author of the new book "Action Realism: The Art of Action", talks us through his favorite sequences and what advertising directors can learn from them.

I write this as an action director and an audience member. Some movies and action sequences are simply etched in my mind.  

I could write a dissertation on these films and a couple hundred others. Since I can’t cover everything, I will point out one or two things that stand out in each movie. I’ve read reviews and seen “video essays” about these films, and critics wrongly credit the action scenes to the first unit directors. Don’t make the same mistake. It takes a different crew with an entirely unique set of skills!

First, I will always talk about the first three Bourne films, partly because they were made before the superhero evolution. Just good solid filmmaking, writing and directing.

The Bourne Identity. If there is one movie you should study, it’s this one. All those stunts can easily be done. These are the basics yet executed perfectly! Pay attention to the sound mixing (not the sound design), in the Mini car chase. The sound mixing adds an ebb and flow to the emotions by creating texture in the car chase.  

The Bourne Supremacy. THE car chase. How this movie was edited changed the way Hollywood movies were made, especially for the following 5-7 years. The final car chase was initially 8 minutes in length, but the editor cut it to the existing length. Nevertheless, what you see in the movie is close to the editor’s first cut.  

The Bourne Ultimatum. The rooftop and fight sequence. It’s a masterclass in action filmmaking. And of course, the window jump ending in an epic fight. The music drives the whole piece. Note: a parkour (freerunning) sequence is cheaper to shoot than a car chase…but the choreography uses similar mechanics. It takes two people. Do NOT rely just on the talent. They’re not machines and after 8+ hours filming, you are looking for problems. Camera angles and scouting are just as important to emphasize their movements and create the awe factor.

Conceptually speaking in the field of action, there haven’t been many game changers. Sometimes you are lucky to have ONE movie per decade. 

The Matrix was one of those movies…Everything about it was conceptually different. The story, the bullet style filmmaking, and the frame rates mixed with an old school master Woo Ping, legendary Hong Kong fight coordinator/action director. This is a great example of what happens when the artist(s) get a free ticket! 

This decade is Mad Max: Fury Road. On the first round of watching that film I felt like I was 9 years old again! A true experience of how film should affect you. I recall looking over at the other people in my row. Everyone had a death grip, eyes bulging out, riveted. A key thing here is the stunt rigging. Think of these people as artists in the realm of movement. They are like grips but operate with different tolerances and emphasize movement. Hands down, the camera car driver is the unsung hero in Fury Road. 

You can’t talk action without mentioning the Tom Cruise Mission Impossible action extravaganza. Not my all-time favorites, but when I saw that bike sequence in Mission Impossible: Rogue Nation, two words came to mind: “Fuck yeah!” How they did it was not only crazy but awesome! Bike content has been virtually the same the last 20 years. Time to push the envelope.

The Marvel mantra is an action sequence every 8 minutes. Here’s an analogy for you.

Imagine watching Led Zeppelin in their prime and every 8 minutes Jimmy Page does a guitar solo. Even with a rock god like Mr. Page, you will get sick of him. You are there to see Led Zeppelin! An algorithm will never create a masterpiece. 

The movies I highlight don’t use this model. Instead, they feature two or three epic sequences. 

Zhang Yimou’s Hero with Jet Li. When I first saw this movie, I knew I was missing out in my life in terms traveling and learning as an artist. There are many things going on this movie but what still gives me goosebumps is the backstory of Tony Leung’s character – that his sword fighting skills were tied into his calligraphy skills. This is PURE filmmaking made with a very different point of view. I would encourage you to watch a few Chinese films as they emphasize sacrifice over individual glory, and a message as opposed to a three-act story.

How does this differ in the ad world? It’s the same…but it’s not.

In advertising, some brands don’t want to do “stunts.” But look at the opening sequence from The Bourne Ultimatum (in Waterloo station). The tension comes across so well it “feels” like an action piece. The choreography of people and camera moves in the Collateral night club scene with Tom Cruise is well thought out too. 

On this topic, I talk a lot more about how to create speed without actually using speed in my book.

Let me share a precept with you. It’s the movement that is the story. Look at how a confident businesswoman walks, or at a street fighter’s swagger, a skittish dog, a veteran fly fisherman, etc. They all tell a story with their bodies and movements. Look closer and you’ll learn even more in the details. 

Action is not just stunts. And it has nothing to do with how big the budget is. The Bourne Identity sequences are done cost-effectively. Study them… and the industry will change.  

Thanks for reading! 

 
 
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FILMMAKER MAGAZINE:

It's Time for Stuntwork to be Recognized by The Academy

January 30, 2018

Written by Lawrence Ribeiro.

I'm fortunate to work in action and with stunts, behind the camera. The stunt community is comprised of all kinds of talent — drivers, motorcycle riders, gymnasts, fighters, parkour, Cirque du Soleil acrobats and much more. They are the best of the best! I’ve been even more fortunate to train and work with the best stunt coordinators, innovators, riggers and performers in Hollywood.

Most audiences, and even film critics, aren’t aware that action sequences are created by a separate team of technicians and performers. On Hollywood films, action is shot by a second-unit crew, with its own director and sometimes over 200 crew members. Prolific second-unit directors include Spiro Razatos (the Fast & Furious films) and Dan Bradley (the Bourne films).

It’s time that the people who create the unbelievable stunts you see onscreen are given their due.

In 2001, a stunt specific awards ceremony called the Taurus World Stunt Awards was started, with categories like Best High Work and Best Work with Vehicles. In 2002, the Emmy Awards began to recognize stunt coordinators. In 2007, the Screen Actor Guild Awards started to celebrate the extraordinary contribution of stunt ensembles. The presence of the Emmy and SAG awards are due in large part to tireless advocacy by folks like Debbie Evans, famed motorcycle stunt performer of The Matrix Reloaded and the Fast & Furious films.

 

So what’s keeping The Motion Picture Academy of Arts and Sciences?

The last few years, stunt coordinators like Jack Gill (the Fast & Furious films) and Andy Armstrong (The Amazing Spidermanfilms) and other colleagues have been fighting the good fight to be recognized by the Academy.

It’s a start that Yakima Canutt, Dar Robinson, Vic Armstrong, Hal Needham and most recently Jackie Chan received Honorary Oscars. Their contributions and abilities are legendary. They forwarded the craft through constant innovation and sheer determination.

Further, Jackie Chan used his own earnings to create an environment where stunt performers could practice safely and be paid a regular salary — it was groundbreaking! Stunt teams globally have adopted this method. Conversely, there are plenty of other stunt performers who don’t have this “luxury.” Yet, despite the odds of getting hurt in order to get better, stunt performers persevere so that you, the audience, can experience the thrills you pay for.

The Academy has a different process for various admissions. Certain branches can vote members in, without candidates having to apply. Nearly every creative aspect of the filmmaking process — including casting directors and publicists == are part of The Academy. And yet, stunt players have no voice.

A buddy of mine is a third generation stunt performer. His kids are now doing stunts, which makes them the fourth generation. His grandfather was doing stunts before World War 2!

Stunt performers work hard to put you on the edge of your seat, and from the beginning of Hollywood, with the likes of Buster Keaton, who you might say was the first action star.

But the fact remains, after all these years, there exists no position in the Oscars to recognize stunts. It’s perplexing!

Billions have been made from Hollywood films. A tremendous sum due directly to the artistry and ingenuity of stunt teams. The Fate of the Furious is the #1 grossing foreign film in China. What are Chinese audiences paying to see? Hollywood-style stunts and visual effects, on the big screen. Visual effects are rightfully recognized by the Academy.

It’s time that stunts are acknowledged to be a true craft. Stunts are more than physical risk. No one can deny that stunt performance and stunt coordination require tremendous commitment, training, risk, innovation, artistry and discipline. Stunt performers are real heroes, day in and day out.

Their actions truly speak louder.

It’s time to recognize a key part of what makes Hollywood so great.

 
 
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JVC KENWOOD: Director Shoots Car Chase Film with JVC GY-LS300

February 7, 2017

Caption: Director Lawrence Ribeiro used a JVC GY-LS300 4KCAM handheld camcorder to shoot his short film, The Chase.

In the motion picture industry, previsualization helps filmmakers provide proof of concept by shooting quick, unpolished versions of complex scenes. Director and action DP Lawrence Ribeiro has directed and shot more than 100 sequences for various films and commercials. When directing his own short film, The Chase, Ribeiro wanted a slick finished product, so he shot with the GY-LS300 4KCAM handheld Super 35 camcorder from JVC Professional Video.

Essentially a 90-second car chase preceded by stylish establishing shots of Los Angeles, the film was shot over two days in Los Angeles in 2015 and released on YouTube in October 2016. (The film can be seen athttp://bit.ly/2kRDxbu.) Ribeiro trained for six weeks to prepare for the project and shot the film entirely handheld, choosing the GY-LS300 specifically for its design.

“A lot of times you’re in awkward positions and camera weight can make the difference between getting a shot. I think one key factor is how the camera combines lightness, ergonomics, and 4:2:2 recording capabilities,” Ribeiro explained. “That lends itself to speed and more dynamic filmmaking. Without that combination, I couldn’t have made this piece.”

With the help of a professional stunt team and top post-production houses in Hollywood, Ribeiro created The Chase as his own high-quality showcase that harkened back to the BMW short film series from the early 2000s. “To some degree, it’s a very fancy business card,” Ribeiro said. “The images are quite good, and I didn’t even use the camera’s full 4K capabilities.”

To achieve a cinematic look, Ribeiro paired the GY-LS300 with an Olympus ED 12 40mm f/2.8 lens. Ribeiro used the camera’s built-in LCD display to frame shots without an external monitor, while the zoom lens allowed him to get the shots he needed without changing lenses. “I’m all about efficiency,” he noted. “If you have a bigger or heavier camera, you end up getting less cutaways, less insert shots, less texture for the edit because you can’t move fast enough. I was able to manipulate settings with the JVC camera that you’d normally have to do in post.”

Designed for cinematographers, documentarians, and broadcast production departments, the GY-LS300 features JVC's 4K Super 35 CMOS sensor and an industry standard Micro Four Thirds (MFT) lens mount. With its unique Variable Scan Mapping technology, the GY-LS300 adjusts the sensor to provide native support of MFT, PL, EF, and other lenses, which connect to the camera via third-party adapters. Other features include Prime Zoom, which allows shooters using fixed-focal (prime) lenses to zoom in and out without losing resolution or depth, and the “JVC Log” gamma setting, which expands dynamic range by 800 percent with film-like latitude.

 
 
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FILMMAKER MAGAZINE: Afternoon Smackdown

October 19, 2014

Afternoon Smackdown: Pre-Vis’ing a Fight Scene

Written by Scott Macaulay, Editor

Action cinematographer Lawrence Ribeiro forwards this short video of an afternoon’s work — literally. Below, he explains how, with a camera and two top stuntmen, he can mock-up a dynamic fight scene.

From Ribeiro:

Here’s a chase and fight sequence we shot, in five hours, using two top stunt professionals and one camera. In 2nd unit, we’d consider this type of shooting a level above pre-visualization (previs). Previs i a critica too for designing action sequences. Sometimes all a script will say is, “…and they fight.” So videos like this allow us to experiment with choreography, and save time and money, before we get on set. In this ca, this video was an exercis n creating atmosphere, mood, and tempo. nd we wanted to create something fun on the fly!

Related: check out Ribeiro’s “Muscle Memory without Emotion: The Rise of the Action D.P.” here atFilmmaker.

 
 
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MOVIEMAKER MAGAZINE: The Golden Age of Action Design and the new Action DP

May 8, 2014

Lawrence Ribeiro is an action cinematographer who specializes in combining stunts, movement, and aesthetics. Having shot over 100 action sequences, from car chases and motorcycle stunts to fight scenes, Ribeiro is at the forefront of a movement that’s changing the role of the action DP in 21st century filmmaking.

Written by Lawrence Ribeiro

A relatively unknown concept called “action design” has arisen in the second unit world that makes working with stunt people easier and more engaging.


An “action DP” is a cinematographer who is specifically in charge of action sequences. Each action DP brings his or her own unique perspective and experiences to the creative process. When I shoot, I bring to the table my own experiences of having been in conflict zones, street racing, and other extreme situations. Increasing your confidence in risky situations has a lot to do with your preparation and the people with whom you are working. You are only as good as your weakest link. Shooting stunts and action, you can’t let your emotions get the best of you. Otherwise, you won’t see the possibilities for new and interesting images. You have to keep your cool.


From 2008 through 2010, there were roughly 15,000 camera operators and DPs in Hollywood. Many of us were out of work. It was grim. Some of us were the best of the best. I found myself vying for jobs with operators and DPs who had 20-30 years of experience. The only good thing about it was that I had access to the best camera people in the business who a couple of years prior were too busy to collaborate with me. To secure a niche and get more work, I started doing risky shoots in extreme situations and environments. I started by approaching veterans about how to assess and shoot certain scenarios. I cannot begin to tell you how many mistakes and close calls I had, but I did gain experience that is extremely valuable now.


I approached a stunt coordinator, which eventually led to opportunities in the stunt world that allowed me to see how the professionals were doing it. This was my introduction to the second unit world of stunt work, comprised of an amazingly talented group of individuals. They are ex-athletes, Olympians and World Champions who risk their lives daily.


In the last few years, the technology used by action/second unit crews has changed drastically. Recent major technological innovations, driven by decreasing costs, include the use of drones (UAVs), Movis/stabilization systems, compact cameras and action DPs. Film industry professionals are aware of these trends, thanks to the constant barrage from the marketing brain trusts of the studios and equipment manufacturers.


This recent change is thanks to the decreasing costs of high-end cameras. Stunt people, now with access to cameras, stunt equipment and resources, have begun experimenting and shooting their own work. And, to be honest, another motivating factor is simply that they got sick of seeing their stunt work morph compromised due to editing choices and other influences. You’ll likely find few stunt coordinators that are very happy with the final product. This dissatisfaction has driven stunt performers to pick up the camera and start shooting and directing their own work.


In the indie world, action DPs have an advantage because there’s much less to lose and more freedom to experiment. As an indie filmmaker, once you start seeing how these things are put together, you realize that it can be done very simply. For example, a mini-trampoline can be used as an air ramp; you can shoot from the back of an SUV, to simulate a car chase; or you can use rubber cement for fire burns, and so on. All these scenarios have their risks, but things become straightforward when researched and practiced, and these simple additions can make the image more exciting.


Editing is also evolving in the second unit world. In Fast and Furious 6, what you see in the final film are the second unit edits. For all intents and purposes, it’s a second unit movie. For Fast and Furious 7, the second unit has a 300-person crew with 16 cameras and on-site edits. It’s a machine. The second unit is supplying most of the pipeline, so to speak.


When the Bourne series came out, it changed everything. Recently, stunt performers have educated themselves on the art of cinematography and have become DPs that bring that unique stunt perspective to the table. Now is the golden age of the action genre; you have folks like Roberto Schaeffer (DP on Quantum of Solace), Mitchell Amundsen (DP on the Transporter series and second unit on the Mission Impossible series), Paul Cameron (DP on most of Tony Scott’s films), and the affable Shane Hurlbut (DP on Act of Valor and the recent Need for Speed). Stunt people surround these fellows onset; for example, Scott Waugh is a stuntman-turned-director (Need for Speed) and brings a different perspective to the game. Each action DP has their own style and creative process. Hurlbut, for example, has a very thorough approach to choosing the right camera(s) for his projects. I myself am more concerned with content over image, which means my priority is to get the audience on the edge of their seats!


The Raid 2 brings yet another major change to the action/second unit profession. My hat goes off to the filmmakers, as they did it their own way. If you were to say to a Hollywood exec that an action movie in Indonesia with unknown actors, with nothing but action, would be a huge hit, they would have laughed. But who’s laughing now? 

 
 
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BCMA: With Branded Content There is Room to 'Play'

December 1, 2017

Why do you love Branded content?

As far as advertising mediums go…it’s the one that kicks ASS!

Branded content allows you to create a better storyline, a richer experience, and as a result – play. This is where things get really interesting.

Think about the original BMW Films series. Then think about a regular car commercial. Which one has YOU more excited?

What do you love of about Branded content?

What I love is the fuller collaboration between creatives and production. In advertising, much of the time, the client wants shot by shot execution. And nothing more.

With branded content, there is room to play, to create something memorable, interesting, dynamic -- that’s where the magic lies!

But we’re not yet maximizing this medium. Branded content is still in its infancy. The models for production are old and cumbersome. We live in a disruptive world, and the production model has yet to be. (I talk more about it here: https://www.adforum.com/interviews/lawrence-ribeiro-international-man-of-action)

Most importantly, filmmakers and advertising creatives have to work together. Otherwise the best concepts will fall short.

What piece of advice?

TAKE RISK! Real creative risk.

Agencies and production companies have all the tools to make something extraordinary. But that doesn’t stop people from complaining about not having the budget to create something amazing.

The practice of staying in fancy hotels, taking clients to high-end dinners, and getting WAY more shots and takes than are needed is, simply, redundancy. It doesn’t make sense on a filmmaking or cost level. Then they try to save on the budget by knocking a few hours off the Key Grip. Bad idea.

Here’s something to think about. Compose more interesting, more dynamic shots. In car commercials, the idea of circling “one” car with the camera mounted on an Ultimate / Russian arm is boring! How many times have we seen that? There are so many more exciting and less expensive options.

My secondary advice is to creatives. Become a lifelong learner on Filmmaking. There are Masterclasses out there, how to videos and behind-the-scenes on YouTube, or even classic texts like the 5 Cs of Cinematography. There’s no need to plan a dozen plus shots when it can be had in three, for example. You learn the language of filmmaking, which enables a deeper creative collaboration and ultimately a better product. You also learn to trust the cinematographer, the production designer. That one factor opens up a world of possibilities. The priority should be on the final product – and that’s your ultimate job security!

And why not keep the production AND creative teams small. That provides speed and gives clarity. Too many cooks in the kitchen will weaken the project and the vision will be lost.

Here’s an idea. Why not spend a weekend or two on a production of a micro-budget indie film?  That’ll really get the creative juices going! This is where many of cinematic greats started.

Best example of Branded content?

I’m always talking about the original BMW Films series. If you haven’t seen them, they are a MUST WATCH. Here’s another piece that stood out for me:

I recently revisited the Breakthrough spot from 2002, when Cadillac rebranded their cars for a younger generation – perhaps the early 40s set. I’m not sure if it’s the “BEST” branded content, but it’s still in my mind after all these years. It still has the punch!

If you were a Led Zeppelin fan as a teenager in the late 1970s, when they were considered Rock Gods, then the timing of this spot, for its intended demographic, was pretty much perfect! The target audience would be well on the career path, with some money to spend. Their kids would be preteen or teens, who’d want to rock n roll! I doubt this piece was driven by algorithms or analytics. The piece has soul.

The spot is also a brilliant play on how train travel changed our understanding of time and perception of images. Train travel is the original cinema -- moving pictures! Incorporating a train as time travel, transporting the viewer into the future, from the past, all set to a legendary rock n roll song, was electrifying! It’s clever. It doesn’t talk down to the audience. It just takes you along for the ride!

https://www.youtube.com/watch?v=gpD7f8gWgDg

Some years ago, I met up with marketing guys from a high-end British car. Both guys had their hands in their pockets, playing with change, not looking me in the eyes -- they had “all the answers.” Finally, I asked “Name 5 car commercials that you thought were cool?” They both looked at each other, a little stumped. I said, “Ok, 1 example.” Still no answer. Then I said, “Name me 5 car chases.” Without a beat, they named 5. I told them three of those car chases were cheaper than some of BMW Films spots. Why is it they couldn’t recall ANY cool car commercials? They just don’t have the same impact. Story is only part of it. Some products need to have the “sauce” factor. So let’s get away from analytics-driven commercials. It’s soulless! 0s and 1s don’t make a better product. They can target the “right” people. But one is not the other.

Why do you love Branded content?

As far as advertising mediums go…it’s the one that kicks ASS!

Branded content allows you to create a better storyline, a richer experience, and as a result – play. This is where things get really interesting.

Think about the original BMW Films series. Then think about a regular car commercial. Which one has YOU more excited?

What do you love of about Branded content?

What I love is the fuller collaboration between creatives and production. In advertising, much of the time, the client wants shot by shot execution. And nothing more.

With branded content, there is room to play, to create something memorable, interesting, dynamic -- that’s where the magic lies!

But we’re not yet maximizing this medium. Branded content is still in its infancy. The models for production are old and cumbersome. We live in a disruptive world, and the production model has yet to be. (I talk more about it here: https://www.adforum.com/interviews/lawrence-ribeiro-international-man-of-action)

Most importantly, filmmakers and advertising creatives have to work together. Otherwise the best concepts will fall short.

What piece of advice?

TAKE RISK! Real creative risk.

Agencies and production companies have all the tools to make something extraordinary. But that doesn’t stop people from complaining about not having the budget to create something amazing.

The practice of staying in fancy hotels, taking clients to high-end dinners, and getting WAY more shots and takes than are needed is, simply, redundancy. It doesn’t make sense on a filmmaking or cost level. Then they try to save on the budget by knocking a few hours off the Key Grip. Bad idea.

Here’s something to think about. Compose more interesting, more dynamic shots. In car commercials, the idea of circling “one” car with the camera mounted on an Ultimate / Russian arm is boring! How many times have we seen that? There are so many more exciting and less expensive options.

My secondary advice is to creatives. Become a lifelong learner on Filmmaking. There are Masterclasses out there, how to videos and behind-the-scenes on YouTube, or even classic texts like the 5 Cs of Cinematography. There’s no need to plan a dozen plus shots when it can be had in three, for example. You learn the language of filmmaking, which enables a deeper creative collaboration and ultimately a better product. You also learn to trust the cinematographer, the production designer. That one factor opens up a world of possibilities. The priority should be on the final product – and that’s your ultimate job security!

And why not keep the production AND creative teams small. That provides speed and gives clarity. Too many cooks in the kitchen will weaken the project and the vision will be lost.

Here’s an idea. Why not spend a weekend or two on a production of a micro-budget indie film?  That’ll really get the creative juices going! This is where many of cinematic greats started.

Best example of Branded content?

I’m always talking about the original BMW Films series. If you haven’t seen them, they are a MUST WATCH. Here’s another piece that stood out for me:

I recently revisited the Breakthrough spot from 2002, when Cadillac rebranded their cars for a younger generation – perhaps the early 40s set. I’m not sure if it’s the “BEST” branded content, but it’s still in my mind after all these years. It still has the punch!

If you were a Led Zeppelin fan as a teenager in the late 1970s, when they were considered Rock Gods, then the timing of this spot, for its intended demographic, was pretty much perfect! The target audience would be well on the career path, with some money to spend. Their kids would be preteen or teens, who’d want to rock n roll! I doubt this piece was driven by algorithms or analytics. The piece has soul.

The spot is also a brilliant play on how train travel changed our understanding of time and perception of images. Train travel is the original cinema -- moving pictures! Incorporating a train as time travel, transporting the viewer into the future, from the past, all set to a legendary rock n roll song, was electrifying! It’s clever. It doesn’t talk down to the audience. It just takes you along for the ride!

https://www.youtube.com/watch?v=gpD7f8gWgDg

Some years ago, I met up with marketing guys from a high-end British car. Both guys had their hands in their pockets, playing with change, not looking me in the eyes -- they had “all the answers.” Finally, I asked “Name 5 car commercials that you thought were cool?” They both looked at each other, a little stumped. I said, “Ok, 1 example.” Still no answer. Then I said, “Name me 5 car chases.” Without a beat, they named 5. I told them three of those car chases were cheaper than some of BMW Films spots. Why is it they couldn’t recall ANY cool car commercials? They just don’t have the same impact. Story is only part of it. Some products need to have the “sauce” factor. So let’s get away from analytics-driven commercials. It’s soulless! 0s and 1s don’t make a better product. They can target the “right” people. But one is not the other.

 
 
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FILMMAKER MAGAZINE: "Muscle Memory Without Emotion":

The Rise of the Action DP

June 26, 2014

Written by Lawrence Ribeiro

Shifts in technology and global film production over the last several years have greatly impacted action films. Technology like the Canon 5D changed the game. More affordable and smaller HD cameras, as well as cheaper editing systems, have enabled many stunt performers and cinematographers to collaborate on and innovate new images together. This in turn has created a recent hybrid in action movies — the action DP, someone who specializes in shooting action, with a background in cinematography and stunts or action of some sort.

I came to shooting action through my own personal background. For me, it was a love of being on the edge, where the adrenaline kept pushing me into more extreme situations. High-speed chases, conflict areas, heli-logging — these are situations where there are no second takes, and it’s not the world of make-believe.

A lot of stunt performers and coordinators are ex-Olympians, national and world champions, and some come with an edge, some come with discipline. These are folks who can perform under duress, and have also learned to play to the camera. Sometimes there’s a fine line between being a top stunt performer and getting on a funniest home video. Prep, ability, background, and experience make the difference; herein lies the culture of stunts and the action world.


Stunt performers are highly conditioned and their lives are on the line every day. Let’s take the stunt performer’s point of view. When they have a crash or accident they will tell you the smallest detail with clarity and without emotion. They have all these skills available to them, and even more so, their perceptions are greater. Some of the fellows who fight in action movies have fallen tens of thousands of times in order to perfect that one fall onscreen. It is muscle memory without emotion. The stunt person has to convey the emotion physically whereas the actor has to convey the emotion, emotionally. Both performers serve a different purpose.


Not everyone can do both, but certain performers — like Tom Cruise, Jason Statham, Stallone, John Wayne, Burt Lancaster, Douglas Fairbanks — can and did both exceptionally, hence the Action Star.


The ability to innovate and collaborate has also spread to the editing world. Traditionally, you’ll find that not too many stunt coordinators/2nd unit directors are happy with the final product because what they envisioned, coordinated/choreographed and what was edited, often ended up differently. The 2nd unit has its own culture and identity, different from the 1st unit world.


For example, with the Fast and Furious movies, Spiro Razatos is at the helm as 2nd unit director and he is getting his edits in the movie. Edits are often done onsite and worked out right there, not weeks later in some dark editing bay somewhere in Los Angeles. Again, technology is enabling the creativity and innovation of the 2nd unit world to assert itself into the 1st unit world.


If you don’t provide the right shots and don’t have the right editor, the final product will surely reflect that. When shooting, I’m not concerned with rack focus, or the best color sampling, etc. I’m thinking, are these shots going to get the audience on the edge of their seat? Will the action serve the story? I’m a cog in the total picture, as are the performers, coordinators, choreography, equipment, cameras, lenses, and editor. All these factors can encompass what we call Action Design.


So when any one of these are not on the same page, that can become the weakest link. And in the 2nd unit/stunt world that can be lethal.


For example, having young people do a stunt with fresh bodies makes them a perfect candidate for a stunt performer. However, without the years of training, their adrenaline often gets the best of them. The adrenaline is so overwhelming that they don’t actually hear the director! This is dangerous. It can be even more life-threatening when an actor is used as a stunt performer, and can’t get a handle on his adrenaline. This can be even more amplified in the indie world where there isn’t always a budget for a full stunt team.


Veterans can make your life much easier as they’ve done it thousands of times. In some cases, you barely have to move. A-list stunt people are, frankly, awesome. I’ve worked with a stunt performer who doubles for Chris Hemsworth and Channing Tatum. He is probably one of the most talented, and easygoing performers in the business. He makes me look good. It’s two takes or less. A subtle nod and a quiet “yeah”…and he’s ready.


You see, you may meet some yahoos and they beat their chests and tell you how great they are. Some of these guys will take the stunt car, crash it, get fired but will be smooth enough to stop by craft services on the way out!


Ever hear of the movie Hooper? Burt Reynolds is the aging stunt man, with Hal Needham directing a part loosely based on his experiences in that field. Hal received the lifetime achievement award two Oscars ago, and unfortunately, left this world early this year. I mention this movie for a couple of reasons, as Hooper is stunt culture. You’ll find with a lot of stunt people, this is their favorite movie. Hal also did Smokey and the Bandit The Cannonball Run and what he was doing was conveying his point of view. Hal was one of the best stunt performers of all time and he revolutionized the industry. Then the ’80s brought us the Go-Big or Go-Home action film, and the ’90s brought the start of CGI. Now we have tent-pole movies dictated by financial algorithms.


Hal knew action but the cameras were massive back then. Could you imagine if they had these smaller cameras? Something Hal had discovered was the physics of shooting and camera movement with the terms “hyperkinetic” and “hypokinetic.” “Hyper” means faster and “hypo” slower. Then there is the speed which a lens can move, since if you move too quickly, the audience won’t be able to follow it. Since the Bourne movies, and now with gamers and their trained/quick eyes, the speeds have changed too. Essentially, the sensibilities for watching action have changed.


If we were to go back to The Wild Bunch you would se stylized filmmaking in the quick edits or Peckinpah’s trademark of shooting with 66 frames. Nowadays, everyone wants to “shoot it like Bourne,” a la Paul Greengrass’ documentary-like hyperkinetic style.


There are examples of bringing outside influences into the 2nd unit crew, for example, Oliver Stone’s Any Given Sunday. The 2nd unit director Alan Graf, played in the NFL, and within the movie was LT, Lawrence Taylor, Jim Brown and Dick Butkus — those guys are not only legends, but they actually changed the game! When you watch the footage, you get a sensation of being on the offensive/defensive line that is realistic and intense. The camera work was spot-on.


There are a lot of different personalities, talents, levels and attitudes in the 2nd unit/action world. Each brings something to the table. On my teams, if the performer or crew member doesn’t have the confidence level, but they have the right attitude and other skills, I will find an appropriate spot for them and train them accordingly. Jackie Chan built a paradigm where his team trains 5 days a week together. Razatos adopted a similar paradigm. As I mentioned before: in the 2nd unit world, you are as good as your weakest link. You need to know everyone’s strengths and weaknesses. There is no room for error and I want everyone to go home or to their families.


That is the essence of the 2nd unit/action world. We work together to push and support each other. And thanks to that culture of collaboration and innovation, where rules are broken and rewritten every day, some of the most dynamic imagery is happening in action today.

 
 
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